![dark souls 2 scholar mods dark souls 2 scholar mods](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2020/01/Dark-Souls-3-The-Convergence-Mod.jpg)
- #Dark souls 2 scholar mods how to#
- #Dark souls 2 scholar mods mod#
- #Dark souls 2 scholar mods manual#
The readme in the download contains more info on how to use the program and how to distribute mods.Ĩ. Download SotFS Level Editor + Repacker from this Nexus page, and extract the contents to your SotFS game folder. Type "BinderTool GameDataEbl.bdt" (without quotes) and wait. Type "cd gamedir" (without quotes) where gamedir is the Game directory to which you extracted BinderTool (copy+paste should work in cmd on modern versions of Windows)ĥ. At this point, if your steam directory is on a secondary drive, type the drive letter followed by a colon, i.e. Should be something like C:\Program Files (x86)\Steam\steamapps\common\Dark Souls II Scholar of the First Sin\Gameģ. Get BinderTool here, extract the contents of the.
#Dark souls 2 scholar mods mod#
Back up GameDataEbl.bdt before doing anything, back up GameDataEbl (directory) after BinderTool creates and populates it, and back up GameDataEbl.bhd after extracting my mod to your game folder. Preliminary note: backing up files is always a good idea, as there's always a chance of something going wrong. While you're welcome to make new feature suggestions, keep in mind that just because you suggest it doesn't guarantee I'll end up doing it :) If you need help using the program, please make sure you have read all of the information I've already provided before asking for further assistance. The best way to get my attention is always by PMing me on reddit. If you really appreciate my work, as a modder or a player of mods, feel free to endorse the mod, and to use the donate button on this page.Ī. Please shoutout Atvaark as well, as his efforts developing BinderTool made this project infinitely easier.
![dark souls 2 scholar mods dark souls 2 scholar mods](https://assets2.rockpapershotgun.com/dark-souls-header.jpg)
I'd appreciate a shoutout, and a link to this Nexus page, for my time developing this tool whenever you distribute something created with its help. As with all things DkS2+3 mod-related, though, I can't guarantee anything.Ī.
![dark souls 2 scholar mods dark souls 2 scholar mods](https://s.yimg.com/ny/api/res/1.2/UFh4jryo3GV2V.Pp3yzblA--/YXBwaWQ9aGlnaGxhbmRlcjt3PTY0MDtoPTM2MA--/https://s.yimg.com/uu/api/res/1.2/5ADYxeR2F9iGw4AN8IXiuQ--~B/aD0zNTQ7dz02MzA7YXBwaWQ9eXRhY2h5b24-/https://o.aolcdn.com/hss/storage/midas/410a8984fd99eba1ef10b8c8d132aaa9/201958720/Dark_Souls_II_Scholar_of_the_First_Sin_10_1427899048.jpg)
Additionally, I've been testing it for over a month with no issues. FromSoft doesn't verify your 12GB game archive everytime you log in. Is this modding tool really "easy to use"?Ī. There were a lot of big words in your last answer.
#Dark souls 2 scholar mods manual#
Again, not to say it can't be done (as it can be done right now with Cheat Engine, a param patcher, and a relatively high amount of manual labor), but for now I'm not supporting it. As far as I can tell, distinguishing what loot is associated with which area and which entries are actually drop tables rather than pickups can only be done with a significant amount of manual labor (trial and error), which is why it's possible for me to randomize these entries easily, but is much more work to manually modify entries. More importantly, the structure of the ItemLotParam files (where loot data is stored) is generated in a fashion which is poorly organized. Currently, SotFSRepack only supports repacking to GameDataEbl.bdt loot data is in a different archive, which I may support repacking in the future. The level editor uses SotFSRepack (a utility I developed using BinderTool's core files) to repack changed files to the game archives. Unfortunately, not right now, for a couple reasons.